THE IMPORTANCE OF INTERACTIVE LEARNING MEDIA IN A NEW CIVILIZATION ERA

K. Kustyarini, Sri Utami, Endang Koesmijati

Abstract


The Covid-19 pandemic has left the people down to earth. Such conditions are not immediately forgotten and are avoided from the construction of thoughts in the world of education today. Learning from/at Home (BDR) is the latest solution to keep the spread of COVID-19 from becoming more widespread and avoiding the disease. In the era of a new civilization in our world of education, it is very necessary to package a new learning model. Meanwhile, learning Indonesian in the 2013 curriculum uses a text-based approach. This text-based learning trains individuals to solve the problems they face and think critically according to what is in real life. The development model used in this study is the APPED Model. This model can be used as a reference in R&D (Research and Development) research. The main objective of this research is the importance of the process of developing interactive multimedia models for learning media in new civilizations. The discussion of this research is the steps and process of using interactive multimedia with the right use as a massage medium that will stimulate thinking, thereby encouraging the process of student learning to be more concrete. The stages of implementing interactive multimedia in learning are Introduction (Program Introduction) including Title Page, Learning Prompt or guide, Presentation Objectivity, Instructions, Knowledge Priority Stimulation (apperception in the form of knowledge stimulation), Initial Control; Presentation of Information includes presentation mode or presentation mode, length of presentation text, graphics and animation, color and usage; Question of Response (Question and responses) and Judging of Response (Assessment of responses). So interactive multimedia learning is important to be applied to the new civilization era by utilizing technology.

Article visualizations:

Hit counter


Keywords


importance, interactive learning, media, new civilization era

Full Text:

PDF

References


Ahmed, S., Shehata, M., & Hassanien, M. 2020. Emerging Faculty Needs for Enhancing Student Engagement on a Virtual Platform. MedEdPublish, 1–5. https://doi.org/https://doi.org/10.15694/mep .2020.000075.1

Asbari, M., Wijayanti, L. M., Hyun, C. C., Purwanto, A., Santoso. 2020. Effect of Tacit and Explicit Knowledge Sharing on Teacher Innovation Capability, Dinamika Pendidikan Vol. 14 No 1 tahun 2020.

Djamarah, S. B. & A. Z. 2010. Strategi Belajar Mengajar. Jakarta: Rineka Cipta.

Gunawan, Suranti, N. M. Y., & Fathoroni. 2020. Variations of Models and Learning Platforms for Prospective Teachers During the COVID-19 Pandemic Period. Indonesian Journal of Teacher Education, 1(2), 61–70.

Jessika Michaela Mintorogo, Ahmad Adib, A. W. S. 2014. Perancangan Media Interaktif Pengenalan Alphabet Berbasis Alat Permainan Edukatif Untuk Anak Usia Dini. Jurnal DKV Adi Warna.

Khasanah, D. R. A. U., Pramudibyanto, H., & Widuroyekti, B. 2020. Pendidikan Dalam Masa Pandemi Covid-19. Jurnal Sinestesia, 10(1), 41–48.

Kusumaningsih, Rudy Pramono. 2020. Pengaruh media pembelajaran interaktif pada siswa MtS : Jurnal Manajemen Pendidikan Islam. Vol. 04 No. 01 (2020).

Munir, 2005, Konsep dan Aplikasi Program Pembelajaran Berbasis Komputer (Computer Based Interaction). UPI: P3MP.

Nandi. 2006. Penggunaan Multimedia Interaktif dalam Pembelajaran Geografi di Persekolahan. Jurnal “GEA” Jurusan Pendidikan Geografi Vol. 6, No.1.

Prastika, L. R., dkk. 2015. Pengaruh Penggunaan Multimedia Interaktif Berbasis Komputer Model Instructional Games terhadap Peningkatan Prestasi Belajar Siswa pada Mata Pelajaran Fisika. Prosiding Simposium Nasional Inovasi Pembelajaran dan Sains 2011 (SNIPS 2015) Bandung, (2015): hlm 397-400.

Rusman. 2005. Model-model Multimedia Interaktif Berbasis Komputer. UPI: P3MP.

Sadiman, Dkk. 2008. Media Pendidikan. Jakarta: Rajawali Pers.

Suyanto, M. 2003. Multimedia Alat Untuk Meningkatkan Keunggulan Bersaing. Yogyakarta: Andi Offset.

Turban, Dkk. 2002. Aplikasi Multimedia Interaktif. Yogyakarta: Gaung Persada.

Verawardina, U., Asnur, L., Lubis, A. L., & Hendriyani, Y. 2020. Reviewing Online Learning Facing the Covid-19 Outbreak. 12(3), 385–392.




DOI: http://dx.doi.org/10.46827/ejoe.v5i2.3298

Refbacks

  • There are currently no refbacks.


Copyright © 2016-2023. European Journal of Open Education and E-learning Studies (ISSN 2501-9120) is a registered trademark of Open Access Publishing GroupAll rights reserved.

This journal is a serial publication uniquely identified by an International Standard Serial Number (ISSN) serial number certificate issued by Romanian National Library (Biblioteca Nationala a Romaniei). All the research works are uniquely identified by a CrossRef DOI digital object identifier supplied by indexing and repository platforms.

All the research works published on this journal are meeting the Open Access Publishing requirements and can be freely accessed, shared, modified, distributed and used in educational, commercial and non-commercial purposes under a Creative Commons Attribution 4.0 International License (CC BY 4.0).