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This research aims to study the prospects of cultivating creative thinking of pre-school children from the perspective of the use of educational software by potential pedagogues of pre-school children. The survey involved 104 future educators who chose freeware spontaneously in order to utilize it in the pre-school children's learning process. They analyzed, evaluated and prioritized the software in their discretion through an assessment grid developed by the researcher. In this context, the prospects for the cultivation of children's creative thinking in the development of the use of technology by future pedagogues were studied. According to the results, the potentially positive perspective of cultivating creative thinking of children is examined in view of the intention of educators to exploit learning software. It seems that the spontaneous choice of freeware aims to cultivate children's creativity. The pursuit of creative thinking seems to be one of the main criterion for educators' software selection. They, also, estimate positively the software which is designed to practice creativity. Moreover, future educators seem to identify and recognize the added value that new technologies offer in cultivating creative thinking of pre-school children.
The volume is the result of the CREANET three-year-research process that has involved an experienced team of researchers and a large number of practitioners. CREANET is a multilateral Comenius Network running between 2010 and 2013. The project is the result of a transnational partnership representing 12 organisations from 10 European countries active in the field of education. The volume provides the reader with comprehensive array of perspectives on the topic, starting off from the specificities which characterize early childhood education and care in 10 different European countries. The book is organized in four sections: (1) the national literature reviews on creativity; (2) the transnational literature review and thematic analysis of creativity in pre-school education; (3) the perspective of the teachers on creativity; (4) creativity and pre-school education practices.
Learning and Individual Differences
Development of creativity: The influence of varying levels of implementation of the DISCOVER curriculum model, a non-traditional pedagogical approach2008 •
AIMS This review is intended to provide: 1 a sound theoretical and empirically informed basis for prototype development of digital learning resources to support the teaching and learning of creativity 2 a sound theoretical and empirically informed basis for informing policy on the teaching and learning of creativity 3 a basis for communication between the educational research community and the commercial sector on the subject of the teaching and learning of creativity with ICT.
The widespread uses of Information and Communication Technologies (ICT) by children in combination with the importance of developing creativity in society justify the necessity of educational research regarding the impact of ICT on children’s creativity, even from the critical pre-school age. A current research direction concerns the verifica-tion of developmentally appropriate, effective and efficient learning activities that utilize ICT to cultivate creativity. This paper presents a case study of the influence that the use of an open-ended problem solving digital game, under the teacher’s guidance, has on kinder-garten children’s creativity. The research design includes the observation of the children's interaction with the software as well as the measurement of children's creativity and self-efficacy, before and after the use of the game. The analysis of the research data reveals that, within the framework of the specific learning intervention, the use of the game signif-icantly improved both, the children’s skill of producing alternative solutions (fluency) and their self-efficacy regarding playing games of the specific kind. The research results may be of interest to creativity researchers, educators aiming at fostering students’ creativity through the use of ICT and parents/guardians who wish to engage their children in crea-tive ICT activities.
Creativity Policy, Partnerships and Practice in Education
Flexibility, Constraints and Creativity: Cultivating Creativity in Teacher Education2018 •
The vexed questions of whether and how creativity can be taught while grappling with the constraints and parameters for learning and assessment are relevant for those charged with educating teachers, as well as for teachers in schools. This chapter focuses on the creation of mandated assessment tasks, designed to promote creative learning in teacher education contexts. The course design and research processes used Engeström’s Theory of Expansive Learning and Design Thinking methodologies as frameworks for design and analysis. From the creativity literature notions of constraints, external motivation, and desirable difficulties also informed the design of arts and technology challenges. The research examines the dilemmas and apparent enablers identified when creating assessment that aimed to promote creative learning through the use of productive constraints.
Young Children and Families in the Information Age
Could Computer Games-based Problem Solving Positively Affect the Development of Creativity in Young Children? A Mixed Method Case Study2014 •
Creative thinking is considered important factor for personal and social success in general. In addition, creativity as prerequisite to innovation is important for social and economic progress. The use of computer games for the development of creativity constitutes a modern challenge for the learning sciences. In this paper a case study is presented concerning the impact of a specific problem solving computer game («Crayon Physics Deluxe» of Kloonigames) to the creativity of preschoolers under the guidance of a teacher/guardian. Research analysis considers the MSFM creativity test results, and Self-Efficacy measurement. Research results give evidence that the use of the game under the appropriate guidance of the teacher has positive impact to the fluency dimension of children’s creative thinking as well as their self-efficacy. Teacher guidance appears to be an important scaffolding mechanism if it encourages children to find several solutions and/or to reflect on their experiences. The presented research is interesting to creativity researchers, game developers who want to adopt research informed design principles, teachers who want to develop students’ creativity and parents who want to select beneficial games for their children.
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Kajian ini dijalankan untuk mengkaji perkaitan antara persekitaran rumah, amalan pengajaran guru, kompetensi diri dan penerimaan sosial dengan kreativiti kanakkanak prasekolah di negeri Selangor. Seterusnya meneroka halangan-halangan yang dihadapi oleh guru dalam usaha memupuk kreativiti kanak-kanak prasekolah. Kajian ini menggunakan pendekatan kuantitatif dan disokong oleh dapatan kualitatif. Sampel kajian kuantitatif terdiri daripada 386 kanak-kanak prasekolah di negeri Selangor yang dipilih dengan menggunakan kaedah persampelan rawak berlapis (stratified cluster random sampling). Reka bentuk kajian ini ialah tinjauan dengan menggunakan soal selidik dan ujian kreativiti. Data dianalisis dengan menggunakan perisian Statistical Package for Social Science (SPSS) 20. Hasil kajian menunjukkan tahap kreativiti kanak-kanak adalah sederhana (min=15.85 dan SP=5.67). Hasil analisis Ujian-t menunjukkan tidak terdapat perbezaan kreativiti kanak-kanak prasekolah yang signifikan berdasarkan lok...
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TESOL Journal
1+1 Does Not Always Equal 2: Exploring Creativity, Language Learning, and Technology-Mediated Field Experience2010 •
Current Issues in Education
An Exploration of the Existence, Value and Importance of Creativity Education2017 •
Current Issues in Education
An Exploration of the Existence, Value and Importance of Creativity Education An Exploration of the Existence, Value and Importance of Creativity Education in the PK-3 Education Setting2017 •
Thinking Skills and Creativity
Creativity development trajectories in Elementary Education: Differences in divergent and evaluative skills2015 •
O'Connor, D. (2012) A Pedagogy of Freedom: Why Primary School Teachers Should Embrace Educational Emancipation. In IATED (Ed.) ICERI2012: 5th Internalional Conference on Education, Research and Innovation. ISBN 978-84-616-0763-1: Madrid
A Pedagogy of Freedom: Why Primary School Teachers Should Embrace Educational Emancipation2012 •
Makerspaces in the Early Years: A Literature Review. University of Sheffield: MakEY Project.
Makerspaces in the Early Years: A Literature Review (2017)Harmonia: Journal of Arts Research and Education
Braindance Activities Based on Minang Dance Basic Movements in Children Ages 5-6 Years Old2006 •
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Thinking Skills and Creativity
The role of implicit theories, age, and gender in the creative performance of children and adults2018 •
Creativity. Theories – Research - Applications
Slumps and Jumps: Another Look at Developmental Changes in Creative Abilities2016 •
2019 •
Active Learning [Working Title]
Strategies for Digital Creative Pedagogies in Today’s Education2006 •
Proceedings of the 2019 on Creativity and Cognition
Designing Manipulative Tools for Creative Multi and Cross-Cultural StorytellingGifted and Talented International
Creativity in Science and Science Education: A Response to Ghassib2010 •
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Literacy
Creativity through a rhetorical lens: implications for schooling, literacy and media education2007 •
2017 •
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