Academia.edu no longer supports Internet Explorer.
To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser.
Today, this is an undeniable truth that the children in lower ages not only need physical care but also need attention to all dimensions of their existence such as social, emotional, personal and intelligence development. The objective of present study is to examine the effects of selected educational games with and without ball on hyperactivity disorder of students. It is a semi-experimental study with control group. The statistical population and sample of present study includes all male students of elementary schools studying in region 1 of Miandoab Town studying during educational year of 2016-2017. As a result, 500 questionnaire forms are distributed and among the 300 returned formed, 60 individuals with highest levels of hyperactivity disorder are purposefully selected. The data-collection instrument of present study is Child Symptom Inventory developed based on Diagnostic and Statistical Manual (DSM) of Mental Disorders. The descriptive statistics of direction, frequency distribution, mean, standard deviation and the inferential statistic of independent t are used. The results show that educational games with and without balls in morning and evening shifts have significantly positive effects upon reduction of symptoms of hyperactivity disorder.
Academic Journal of Psychological Studies
Investigation the Effectiveness of Local-Native Games On Hyperactivity/ Childhood Symptoms of Children Aged 7 To 10 with Hyperactivity DisorderThe purpose of this study was to investigate the effectiveness of local-native games on hyperactivity / childhood symptoms of children aged 7 to 10 with hyperactivity disorder (ADHD). The present study was a pre-test, post-test, and control group. The tools of this study were the Vanderbilt Assessment Questionnaire (Teacher's Form and Parents), a sample of which included 10 children (girl and boy) aged 7 to 10 with hyperactivity disorder (ADHD) in the academic year 3700-3100, who were randomly assigned to the experimental group 10 patients (and control group) were assigned to 10 persons. They completed intervention in both groups and tested the Vanderbilt Questionnaire (Teacher and Parent Form) as a pretest. The experimental group was then subjected to local-native intervention, but the control group did not receive any interventions. After completing the games, both groups were subjected to post-test. The results of multivariate analysis of covariance showed that native-local games significantly improved the attention deficit hyperactivity disorder / attention deficit hyperactivity disorder (ADHD) children aged 7 to 10 years with attention deficit hyperactivity disorder (ADHD).
Journal of Human Environment and Health Promotion
Prevalence of Hyperactivity in Elementary School Children in Saghez City, 2012"Background: Attention deficit and hyperactivity disorder is a common disorder that causes serious problems in elementary school and it is also implicated in crime statistics, aggression and other behavioral problems in society. This study estimated the prevalence of hyperactivity in elementary school children in Saghez City, Iran, at the age of 6 – 11 years. Methods: In this study, 760 students were selected from elementary school boys and girls equally, from Saghez. A type of cross-sectional multi-stage random sampling method was used, and from the elementary school student’s academic year, 12 to 2011 were selected. First, variables such as; age, gender, grade level, school status, Children age, employment, parents’ level of education, family size, child’s birth order, and parental psychiatric history were collected. Second, the teacher and parent questionnaire, ""ADHD rating scale-IV,"" which consisted of two parts, was used. For the data collection, a copy of the letter was given to the teacher to complete and the questionnaires delivered. After completion, collected data was analyzed using the SPSS, 11.5 software. Results: The results showed that the prevalence of ADHD in the children was 34.4%, and by gender: girls 34.2% and boys 34.6%. Higher numbers of hyperactivity disorders were found in families whose parents had lower levels of education. Hyperactivity was observed to be higher in the third and fourth children who were born into larger families, but there was no significant correlation found between the prevalence of hyperactivity and the number of family members (p = 0.16). Conclusion: The results of this study indicate that the development of training programs for disease prevention and managing hyperactivity disorder, in families with low socio-economic should be a priority."
Jurnal Maenpo : Jurnal Pendidikan Jasmani Kesehatan dan Rekreasi
Effect of physical activity based on traditional games on the psychological well-being of elementary school childrenA holistic learning program is essential to provide high-quality human resources (HR) in the education system. An optimal human resource is attained through a healthy child development process physically and psychologically. Children will experience physical, cognitive, emotional, and psychosocial changes or the child development phase. This study aims to identify the effect of traditional game-based physical activities on the psychological well-being of elementary school children at MI Sabilul Huda Jimbaran. The qualitative experimental method, particularly a one-group pretest-posttest design, was applied as the research design. Moreover, the research instrument employed the questionnaire by purposively involving 80 students selected from fourth and fifth grade. They were the students of MI Sabilul Huda Jimbaran. This study's data analysis covers validity, reliability, normality, and hypothesis tests. The results indicated that physical activities based on traditional games sig...
International Journal of Sport Studies ISSN (online)
The effectiveness of play therapy on symptoms of children with attention deficit -hyperactivity disorder 42016 •
Attention deficit-hyperactivity disorder (ADHD) is associated with many problems and various methods have been proposed to treat children with this disorder. The present research was conducted to study the impact of play therapy on the symptoms of ADHD in children. A practical research is aimed here, as also an experimental method of pretest-posttest control group is applied. To this end, 24 children with ADHD (ranging from 5 to 12 years) who had been referred to Refah Counseling and Psychological Services Center were selected based on convenience sampling and consequently, with regard to the purpose of the study, were divided into two groups: control and experimental (12 subjects for the play therapy group and the rest for the control group). After the pre-test, the experimental group started the intervention program for 20 sessions (twice a week, with each session lasting 1 hour). Then, the posttest was done. Child Symptom Inventory (CSI-IV) was employed in order to perform pretest and posttest. Moreover, to evaluate the effectiveness of interventions in both groups, ANOVA was used. The results showed that play therapy has a positive effect on the symptoms of ADHD, as posttest scores were significantly lower than those of pretest. Overall, the findings suggest that behavioral symptoms of ADHD significantly decreased. Considering these results and those of other studies, we may conclude that play therapy can be used as an effective way of reducing the symptoms of children with ADHD in schools and medical centers.
Caspian Journal of Health Research (CJHR)
Research Paper Association Between Playing Video Games, General Health and Academic Performance of Fasa Mid-schools Boy StudentsBackground: Nowadays, children and teenagers are heavily influenced by video games. Excessive video games may affect children's physical and mental health as well as academic performance. Objectives: The present study aimed at determining the correlation between playing video games and general health as well as academic performance of Fasa mid-schools boy students at Iranian secondary school level. Materials & Methods: This cross-sectional study was carried out on 150 boy students at secondary school level in Fasa, Fars Province, Iran. The subjects were selected through multistage cluster random sampling method. The data were collected using a three-part questionnaire including demographic information, information about how to use video games and General Health Questionnaire (GHQ). The collected data were analyzed by using SPSS v. 22, descriptive statistics, correlation coefficient, t-test, and Chi-square test. P<0.05 was considered as statistically significant. Results: Findings revealed that there was a significant direct correlation between the amount of video game use and overall general health (r=0.25, P=0.03); a significant inverse relationship was also found between the amount of video game use and academic performance of the students in first (r=-0.41, P=0.002), second (r=-0.30, P=0.02) and third grade (r=-0.42, P=0.02) of mid school students. There was no significant difference in the general health between the two types of game played. There was also a significant relationship between students' academic performance categories and the type of video game (P<0.001). Conclusion: Based on the findings, it can be concluded that video games can play a crucial role in the general health and academic performance of students. Thus, it is vital that parents pay more attention to the duration of playing and type of games their children play.
New Trends and Issues Proceedings on Humanities and Social Sciences
Practical study on the effect of educational games on ADHD studentsRising kids' concentrations is a hard task for both parents and teachers. We can achieve our goal of the game (Increasing kid's concentration level) by making the game surroundings a lot harder in the intercourse of the game, so we have here four kinds of surroundings for the kid to interact with: Green box: this is the main box for the kid to hit. Yellow box: this is a box with negative attitude that the kid should stay aware of. White box: this is a box for increasing time if he ran out of time. Red box: this is a rare box it's appears and disappears in a 1 second and requires a high concentration level to hit it. They abducted the hero's girlfriend and he got angry and try to restore her and free the planet from this disastrous occupation.
Iranian Journal of Nursing and Midwifery Research
Prevalence of attention deficit/ hyperactivity disorder and associated symptoms among primary school students in the city of Isfahan2009 •
Digital Signal Processing
Automatic RNA virus classification using the Entropy-ANFIS method2013 •
2019 •
2014 •
2020 •
Journal of Chromatography A
Effects of the thermal heterogeneity of the column on chromatographic results2006 •
2015 •
2019 •
2011 •
Results in Control and Optimization
Characterization of LU-efficiency and saddle-point criteria for F-approximated multiobjective interval-valued variational problems2021 •
Pediatrics International
Effect of valproate and carbamazepine on visual evoked potentials in epileptic children1995 •
2000 •
MATLAB for Engineers - Applications in Control, Electrical Engineering, IT and Robotics
Linear Variable Differential Transformer Design and Verification Using MATLAB and Finite Element Analysis2011 •
Zeitschrift für Naturforschung C
Rotation of Cells in an Alternating Electric Field: the Occurrence of a Resonance Frequency1981 •
2010 •
2024 •
Metallurgical and Materials Transactions A
On the Micromechanism of Fatigue Damage in an Interstitial-Free Steel Sheet2008 •
Revista da Rede de Enfermagem do Nordeste
Cognition, functionality and depression indicative among elderly2016 •