European Journal of Physical Education and Sport Science
ISSN: 2501 - 1235
ISSN-L: 2501 - 1235
Available on-line at: www.oapub.org/edu
Volume 3 │ Issue 2 │ 2017
doi: 10.5281/zenodo.400591
EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING
PROGRAM ON PRIMARY SCHOOL STUDENTS'
PHYSICAL ACTIVITY PATTERNS
Aspasia Dania,
Irene Kossyva,
Katerina Zounhia
School of Physical Education and Sport Science,
National and Kapodistrian University of Athens,
41 Ethnikis Antistasis, 17237, Dafni, Athens, Greece
Abstract:
The promotion of regular exercise and the adoption of lifelong activity habits is
undoubtedly one of the primary goals of school Physical Education (PE). To this
direction, game-based PE teaching approaches are utilized by practitioners as a means
for both launching students in-class Physical Activity (PA) levels and promoting
wider-base curriculum learning outcomes. As an approach of this kind, the Teaching
Games for Understanding (TGfU) model is widely used as a game-based approach
aiming at developing students tactical skills and knowledge. Up to nowadays, only a
limited amount of research has tested the impact of TGfU on students P‚ levels during
PE instruction time. Therefore, the aim of the present research was to evaluate the
effects of a TGfU intervention program on primary school students patterns of P‚.
Sixteen third and fourth grade students (mean age=9.2 years, SD 0.7) from two public
schools in Athens, Greece, participated in a TGfU intervention program, that took place
during their regularly planned PE classes. Students P‚ levels were assessed at baseline
and six-weeks follow-up, within a 10-minute four vs four handball game. PA measures
were obtained both quantitatively by using pedometers (steps per minute) and
qualitatively through direct observation with the System for Observing Fitness
Instruction Time (SOFIT). The comparison of students pre-and-post measures showed
that although students movement intensity was higher at the end of the intervention,
their PA behaviors did not differ significantly between the two time points. These
findings were attributed both to the development of students game skills and
competence and the short duration of the evaluation period. Results suggest that
Copyright © The Author(s). All Rights Reserved.
© 2015 2017 Open Access Publishing Group
81
Aspasia Dania, Irene Kossyva, Katerina Zounhia
EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
judgments about the health-related usefulness of the TGfU model should be based on
multiple-source and long-duration assessment procedures.
Keywords: Teaching Games for Understanding (TGfU), System for Observing Fitness
Instruction Time (SOFIT), Physical Activity, Physical Education
1. Introduction
The promotion of regular exercise and the adoption of lifelong activity habits is
undoubtedly one of the primary goals of school Physical Education (PE). Since students
spend a significant amount of time at school, it is important for PE teachers and other
stakeholders (i.e. school directors, district authorities, curriculum developers) to
recognize that children should be given various opportunities to feel competent during
PE lessons and stay physically active for more than the half percentage of lesson time.
By referring to current physical activity (PA) guidelines, many PE researchers and sport
pedagogues have concluded that school PE has failed to meet public health related
goals, since either lesson time and/or frequency is continuously decreasing, or PA
interventions have narrowed their focus on fitness and high intensity protocols, without
considering wider PE pedagogical objectives (Fairclough & Stratton, 2005a; Trost, 2004).
The latter are of major importance since all students cannot be treated as a uniform
group which shares common behaviors, or bears similar experiences. Student physical
and personal characteristics (i.e. somatometric indices, age, sex) and other background
variables (i.e. previous experience, personality traits, socio-economic status), affect the
way each student approaches the content of the lesson and gets involved in its
activities.
Relevant research has shown that elementary school students seem to spend
more time in moderate-to-vigorous physical activity (MVPA) during PE lessons
compared to secondary school ones (Fairclough & Stratton, 2005a), while students with
higher levels of motor skill competency seem to remain more active throughout the
lesson in relation to their less skilled classmates (Specato, Gabbard & Valentini, 2013).
Furthermore, girls seem to adopt a spectator-player stance during PE games, in relation
to boys more active game-behaviors (Gutierez & Garcia
Lopez, 2012), and students
with higher perceived competence (Slingerland et al., 2007) or students that experience
autonomy supportive lesson approaches (How, Whipp, Dimmack & Jackson, 2013) are
benefited more in terms of their in-class PA patterns. Overall and especially at younger
ages, students tend to participate more actively in PE lesson activities that are based on
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EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
enjoyment, personal interest and pure satisfaction (Hager, Hardy, Aldana, & George,
2002).
The above reported findings highlight the importance of lesson planning and
adjustment to students interests, all with a focus on allocating quality lesson time both
to health and behavioral goals. Interventions carried during the last decade have
proved that students are more active during game activities than within activities that
are organized around skill practice (van Acker, Carreiro Da CostaI, De Bourdeaudhuij,
Cardon & Haerens, 2010). Indeed, game-based approaches to PE teaching allow
physical educators to differentiate the learning content to meet students individual
needs and thus provide more opportunities for intensified lesson engagement.
Especially, when games are modified to meet context specific pedagogical principles,
the learner is put at the center of the process, tends to perform more actively, and reacts
with heightened enjoyment and personal interest (Bunker & Thorpe, 1982; Hagger,
Chatzisarantis, Biddle & Orbell, 2001).
Given the beneficial effects of moderate-to-high P‚ on students psychomotor
and academic achievement (Dania & Karteroliotis, 2016), researchers from the field of
PE and sport call for game-based teaching approaches that could both launch students
in-class PA levels and promote wider-base curriculum learning outcomes. As an
approach of this kind, the Teaching Games for Understanding (TGfU) model is used by
practitioners as a nonlinear pedagogical approach that utilizes the context of game play
as a means for developing students tactical skills and knowledge, while engaging them
in short bouts of physical activity (Butler, 2006; Mitchell, Oslin, & Griffin, 2013). Unlike
the technique-oriented approach, TGfU contributes to improving students tactical
awareness and performance (Kirk & MacPhail, 2002), together with their feelings of
autonomy, competence, and self-efficacy within small-sided games (Mitchell et al.,
. The basic distinctive feature of TGfU is that students understand what to do
before learning how to do it and appreciate the value of those skills needed to sustain
their flow of performance.
However, even though this knowledge and understanding has proven beneficial
in terms of enhancing students motor and socio-cognitive abilities (Blomqvist,
Vänttinen, & Luhtanen, 2005; Holt, Stream, & Garcia Bengoechea, 2002; Mandigo, Holt,
Anderson & Sheppard, 2008), there is still dearth of evidence regarding the relationship
between the adoption of the TGfU approach and possible changes in students P‚
levels (Harvey & Jarrett, 2014). Based on the above, the aim of the present study was to
evaluate the effects of a TGfU intervention program on primary school students
patterns of PA, the latter being recorded both quantitatively with the use of pedometers
and qualitatively by the System for Observing Fitness Instruction Time (SOFIT)
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Aspasia Dania, Irene Kossyva, Katerina Zounhia
EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
(McKenzie, Sallis & Nader, 1991). Specifically, we inquired how PA indices of primary
school students who participated in an eight week TGfU intervention program would
show changes in time spent on moderate-to-vigorous physical activities, as a result of
the program.
2. Materials and Methods
2.1 Participants and Context
The study participants were 91 third and fourth grade students (mean age=9.2 years, SD
0.7) from two public schools in Athens, Greece, already divided in four separate PE
classes, with approximately 20 students per class. Both schools were experimental
pedagogy schools, in the sense that they welcomed and supported innovations and
educational research. The study was a part of a wider professional development
partnership between the two schools PE teachers and the Sport Pedagogy Laboratory
of the University of Athens, Greece. However, due to a lack of funding, the sample size
was reduced to sixteen participants (four participants per class), who were selected as
target-students. According to the research protocol, these students would be measured
and observed in terms of their PA both before the beginning and at the end of an eightweek TGfU intervention program. Informed consent was received from all participants,
together with a formal approval from both schools principals.
‛oth schools PE teachers were trained in the use of TGfU and they had already
applied it as a teaching approach in their everyday practice. However, since the
primary goal of the school-university partnership was the development of students
game competence and lesson attitudes, the content of the TGfU intervention units was
not designed with a focus on P‚ promotion. Similar with Harvey s research
, p. ,
we wanted students to get the game right so that they could think more and within the
game , while experiencing challenge and enjoyment.
All TGfU units were taught in outdoor spaces, four times per week and within
regular PE classes, with each lesson lasting 35-45 minutes, conditions that are typical of
primary schools in Greece.
2.1 The Intervention Program
The intervention program consisted of a series of fourteen invasion game-units, which
were implemented by utilizing the TGfU approach. ‛ased on Metzler s (2000)
guidelines, the general format of all units was designed according to the following
scheme: a students introduction to a tactical problem within an initial game form, b
use of questioning and guided discovery techniques by the teacher, c) skill development
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EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
practices (when judged appropriate), and d) final game form. Changes to game rules,
conditions and equipment were made according to each class s demands and all gameactivities were modified to students developmental level and abilities. Tactical
problems were introduced in a sequential order in terms of their complexity, so that an
in-depth coverage of concepts and game strategies could be achieved. Outdoor yards
were divided into multiple play areas, allowing students to play in small, equal teams
simultaneously.
In both schools, video observations and recordings of teachers instruction with
TGfU were made by expertly trained observers, to ensure teaching integrity with the
new approach. The use of Turner and Martinek s
validation protocol proved that
our PE teachers utilized the TGfU approach for more than 80% of their lesson time. All
PE classes were co-educational and did not share any activity space with others.
However, since all lessons were made outdoors, many factors interfered with lesson
flow and hindered the 100% fidelity of the approach. Time-consuming explanations of
lesson rules that were not heard, re-organization of displaced equipment due to other
students passing from the courtyard in their way to school buildings, unstable weather
conditions, were some of the often-recorded causes of PE teachers distraction of
attention.
2.2 Data Collection
‚ccording to the study protocol, data regarding students patterns of P‚ would be
collected before the beginning (pre-test) and at the end of the intervention program
(post-test) within a 4 vs 4 TGfU handball game, which would be video-recorded and
assessed for each PE class separately. Since all units were taught outdoors, only a tenminute duration was scheduled for PA assessment to minimize the chances of possible
lesson interferences. Within the handball game, the four target students of each PE class
played against four other classmates, who were not included in the study sample. Due
to lack of financial support, Garmin Vivofit pedometers were used to measure the PA
only of the target students. As soon as students were given instructions regarding the
rules of the game, pedometers were put on and the game started. During the last five
seconds of the game, the PE teacher began a final countdown and students stopped in
place. The number of steps each student achieved during the game was divided by the
10 minute duration of the game to provide a step-per-minute (SPM) index of his/her PA
(Graser, Pangrazi & Vincent, 2009).
However, since pedometers measure only the movement dimension of PA
Fairclough & Stratton,
b , our students P‚ behavior was also assessed with the
System for Observing Fitness Instruction Time (SOFIT) (McKenzie, Sallis & Nader,
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Aspasia Dania, Irene Kossyva, Katerina Zounhia
EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
1991). SOFIT is an interval recording system that can capture both student PA levels
and other contextual variables that possibly impact them, such as lesson content and
teacher behavior (McKenzie & van der Mars, 2015). Since the assessment context of the
present study was a TGfU game and not the whole PE lesson, only the first SOFIT
coding phase was used. This phase involved the observation of students P‚ levels,
which were coded as 1=lying down, 2=sitting, 3=standing, 4=walking and 5=very active
(McKenzie & van der Mars, 2015).
Students patterns of P‚ were recorded during pre-and-post measurements by
two expertly trained observers and with the use of standardized procedures outlined in
the SOFIT training manual. Particularly, a lead observer coded all videotaped TGfU
games and a second observer coded randomly selected video excerpts to ensure
observer accuracy. Accepted percentages of 80% interobserver agreement were
obtained (van der Mars, 1989), a fact that provided feedback regarding reliability in PA
coding.
Momentary time sampling was used, which meant that 10 seconds of
observation were alternated with 10 seconds of recording. This meant that for every
student three observations were obtained each minute, adding to a total of 30
observations per student during the ten-minute duration of the game. Both during the
pre-and-post assessment periods, every student s moderate to vigorous SOFIT level
and vigorous PA behaviors (SOFIT level 5) were recorded by summing the proportion
of time spent during the handball game in walking and very active activities (i.e.
running, jogging, skipping, hopping). Only the scores of the lead observer were used
for the analysis of the SOFIT data.
2.3 Data analysis
Data concerning changes in students patterns of P‚ between the pre-and-post
measurements were analyzed by using paired samples t-tests. Students Steps per
Minute (SPM) and percentages of lesson time spent in Moderate to Vigorous PA
(MVPA) were set as dependent variables. The alpha level was set at .05.
3. Results
Means and standard deviations for the pre-and-post measurement scores of SPM and
MVPA are depicted in Table 1.
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Aspasia Dania, Irene Kossyva, Katerina Zounhia
EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
Table 1: Descriptive Statistics and t-test Results for SPM and MVPA
Pretest
Posttest
95% CI for Mean Difference
Outcome
M
SD
M
SD
n
SPM
133.15
78.61
207.53
70.34
16
-85.18, -63.57
-14.66*
15
MVPA
87.68
8.86
90.4
6.95
16
-9.49,
-8.52
15
t
4.07
Df
* p < .05
As displayed in Table 1, results showed that statistically significant differences were
recorded at the .05 significance level between the pre-and-post measurement scores of
students SPM. Particularly, at the end of the intervention program students seemed to
be more active within the handball game in terms of their recorded steps.
With reference to time spend in MVPA; results showed that students patterns of
PA behavior remained unchanged between the pre-and-post measurements, as these
were recorded by the SOFIT instrument within the 10-minute duration of the TGfU
assessment game.
4. Discussion
The aim of the present study was to examine the effects of a TGfU intervention program
on primary school students patterns of P‚, the latter being recorded both with the use
of pedometers and the SOFIT observation instrument. Pre-and-post measurements were
administered to all students, to determine changes in their movement intensity (SPM)
and activity behavior (MVPA), as a result of the program.
Regarding SPM, it was found that students recorded amount of P‚ significantly
improved in the post-test measurement, in relation to the pre-test one. This finding was
somewhat expected, since small-sided games increase students opportunities for active
participation and motor engagement and help them maintain high levels of PA
(Gabbett, Jenkins & Abernethy, 2009). Similar findings are reported in relevant
interventions that studied the impact of various game-based approaches on students
PA levels (Cullpepper, Tarr & Killion, 2011; Jago et al., 2009; van Acker, Carreiro Da
CostaI, De Bourdeaudhuij, Cardon & Haerens, 2010; Yelling, Penney & Swaine, 2000),
by using objective measurement
instruments such as heart rate monitors,
accelerometers or pedometers.
‛y commenting on the impact of the present program, it seems that students
participation and involvement with the TGfU approach brought positive changes in
their game performance, which in return affected the number of steps they took to
move within the game space. Even though the assessment context was a 10-minute
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EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
invasion game and not a 35-minute PE lesson students SPM indices raised to higher
levels. This finding was indicative of the TGfU approach since participation in games
does not automatically yield enhanced PA. Roberts and Fairclough (2011) state that
within direct instructional approaches, many students are left for a long time sitting out
on the side-lines, although participating in team games. The modified and small-team
structure of games used within TGfU increase students prolonged engagement with
locomotor activities such as running, dodging, speeding, etc., which involve large
muscle groups and help sustain high levels of PA (Gabbett, Jenkins & Abernethy, 2009).
Even though the focus of the present intervention program was not on PA promotion
but rather on supporting students in terms of game-play and learning, it was
encouraging to find that students were more active at the end of the intervention,
without having compromised other lesson objectives. Movement competence,
conceptual understanding and social interaction, although not quantitatively measured,
were often traced as qualitative lesson outcomes in the SOFIT notes.
Harvey, Song, Baek and van der Mars (2015) agree that the in-depth coverage of
lesson content within TGfU raises the opportunities for skill learning and PA goals to be
achieved simultaneously. Relative research has also proved that the student-centered
and self-determinated environment of game-based units lays the foundation for the
development of PA in students of various ages and skill levels (Hastie & Trost, 2002;
Lonsdale, Sabiston, Raedeke, Ha & Sum, 2009; Mandigo et al., 2008; Smith, 2010; van
Acker, Carreiro Da CostaI, De Bourdeaudhuij, Cardon & Haerens, 2010). A major
conclusion drawn from studies of this kind is that long time periods should be invested
in intervention programs for their cumulative effects to be evident in students
progress.
In the present case, the short duration of the study was not enough for all aspects
of P‚ to be significantly affected. ‚s far as our sample s MVP‚ indices were concerned,
our results showed that SOFIT scores were somehow stable between the two
measurements, a finding which we attribute mainly to the short duration of the
assessment game. According to McKenzie (2012), SOFIT may underestimate PA levels
since it is a momentary-time sampling instrument that captures every 20 seconds (10
secs of observation and
recording only the final second of a student s observed
behavior. In the present case, the ten-minute duration of the handball game was not
sufficient for an in-depth observation of students P‚ patterns. Previous study results
that have used SOFIT to assess the changes student s MVP‚ after the implementation
of intervention programs (Fairclough & Stratton, 2005a; McKenzie et al., 2004;
Verstraete, Cardon, De Clercq & De Bourdeaudhuij, 2006), confirm that statistically
European Journal of Physical Education and Sport Science - Volume 3 │ Issue 2 │ 2017
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Aspasia Dania, Irene Kossyva, Katerina Zounhia
EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
significant changes in MVPA are recorded when multiple PE unit observations are
scheduled within longer-program durations.
However, even though we did not come up with statistically significant MVPA
changes, we evidenced no decrease in our sample s MVPA behavior patterns. The fact
that all students, both in pre-and-post measurement, engaged in MVPA for more than
% of the game time was a very welcome finding, considering our study s lack of
financial support and facilities. The adjustment of the TGfU program to both schools
contextual limitations seemed to sustain students innate desire for game play,
something that we conceive as a finding of major educational importance. However, the
small size of our sample limits the validity of such claims and increases the need for
further inquiry on the relationship between TGfU and PA learning outcomes.
5. Conclusion
The present study showed that the implementation of TGfU intervention programs
within primary education facilitates students development and performance in terms
of their in-class PA levels. However, before such claims are supported with certainty,
long-time quantitative and qualitative research is needed since multiple variables can
interfere with the process and affect its outcomes.
6. Recommendation
When games are used as the organizing center of PE learning, high amounts of MVPA
can be met. Future studies should build on this assertion for the design and
implementation of long-time PA interventions.
About the Authors
Aspasia Dania is a teaching and research fellow at the Laboratory of Sport Pedagogy of
the School of Physical Education and Sport Science, University of Athens, Greece,
where she received her Master degree in 2009 and her Doctoral degree in 2013. Her
research interests and publications focus on teaching methods and instructional design,
as well as on model-based practice and teacher professional development within the
fields of physical education, sport and dance pedagogy.
Irene Kossyva holds a PhD in Physical Education and is currently working as a
Member of the Laboratory Teaching Staff of the School of Physical Education and Sport
Science of the University of Athens. Her research interests focus on Physical Education
European Journal of Physical Education and Sport Science - Volume 3 │ Issue 2 │ 2017
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Aspasia Dania, Irene Kossyva, Katerina Zounhia
EFFECTS OF A TEACHING GAMES FOR UNDERSTANDING PROGRAM ON
PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
and lifelong physical activity, physical activity, health and motor competency of
preschool and school aged children.
Zounhia Katerina is a Professor of Sport Pedagogy at the School of Physical Education
and Sport Science, University of Athens, Greece. Her research interests and publications
focus on Physical education teacher education, professional development of physical
education teachers, effective teaching in physical education, children s participation
levels in physical activity. She holds 77 publications in scientific journals and conference
proceedings and has published two books.
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PRIMARY SCHOOL STUDENTS' PHYSICAL ACTIVITY PATTERNS
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