European Journal of Physical Education and Sport Science
ISSN: 2501 - 1235
ISSN-L: 2501 - 1235
Available on-line at: www.oapub.org/edu
10.5281/zenodo.164918
Volume 2│Issue 5│2016
THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL
USE OF INTERNET BY HIGH SCHOOL STUDENTS TO LEISURE
BOREDOM AND ACADEMIC ACHIEVEMENT
Beyza Merve Akgüli
Gazi University, Sport Sciences Faculty,
Recreation Department, Ankara, Turkey
Abstract:
The purpose of this study is to evaluate the relationship between, on the one hand,
smartphone and recreational internet use, and on the other hand, students academic
success, life satisfaction and boredom in leisure time. The study sample contains 439
randomly selected high school students in Cankaya District, Ankara, Turkey. The
questionnaire used to collect data is composed of five parts. These are the Personal
Information Form , ’Smartphone addiction scale”, Addiction Profile Index Internet Scan Form
(BAPINT) , ’leisure boredom scale’’ and ’life satisfaction scale’’. Frequency and percentage
calculations, Pearson Correlations, multiple regression analysis and One-Way ANOVA
test were utilized in the analysis. Consequently, it is observed that there is no
meaningful difference between students perceived academic success levels in terms of
their smartphone use, F(4, 434)= 2.32, p>0.05. However, it is determined that there is a
meaningful difference between students perceived academic success levels with regard
to their recreational internet use, F(4,434)=5.36, p<0.05. Scheffe test results reveal that
students with bad level of perceived academic success have higher recreational
internet use than students with good level of perceived academic success. It is
observed that there is a positive, medium-level relationship (r=0.40, p<0.01) between
high school students smartphone use and their use of internet for recreational
purposes. While it is also observed that there is a positive, medium-level relationship
r= .
, p< .
between high school students level of boredom in leisure time and their
smartphone use; it is also found out that the relationship between students level of
boredom and recreational internet use is positive but weak. While it is seen that there is
a negative and weak relationship (r=- .
Copyright © The Author(s). All Rights Reserved
Published by Open Access Publishing Group ©2015.
, p< .
between students life satisfaction
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
levels and recreational internet use; it is also determined that relationship between
students life satisfaction levels and smartphone use is negative and weak in a similar
fashion (r=- .
, p< .
. Students recreational internet use, together with boredom in
leisure time, shows a medium level and meaningful relationship with students
smartphone use, r =0.49, R2=0.24, p<0.01. These variables, together, account for 24% of
the total variance in smartphone use. In conclusion, it can be stated that recreational use
of internet affects students academic success negatively. Besides, we can say that as
level of boredom experienced by students in leisure time increases, so does addiction to
smartphone and use of internet for recreation purposes. In turn, high level of
smartphone and internet use negatively affects students life satisfaction levels.
Keywords: smartphone addiction, recreational use of internet, leisure boredom,
academic achievement
Introduction
Leisure time awareness is generally well established in developing and even
underdeveloped countries. The problem is not in finding time for leisure time but in
using it. Then, what matters is not only being occupied during leisure time; but what
one is occupied with. Leisure time carries economic, social, and political value and
because of this, it is of interest to large businesses, social health, social engineering,
social connectedness, employment, and politics – because of similar reasons, as a
consumption tool. Leisure time policies of countries are important in terms of
individual and social health. Making good use of leisure time, while also looking after
individual and social benefits, is generally the essential objective of leisure time policies.
Easy access of people to sports, arts, hobbies and similar activities, provision of
adequate services, development of participation incentives are considered important.
When leisure time in societies excludes scientific and serious efforts, i.e. nonrecreational activities, the ratio of individuals that are inclined towards
atypical
behaviors increases, because the entire leisure time cannot be spent for recreational
activities. Atypical behaviors include drug use, gambling, excessive use of alcohol, and
other deviant behaviors, which take place during leisure time.
From
this
perspective,
leisure
time
resembles
a
double
edged
sword (Karaküçük,2008). One side of the sword represents values that emerge at an
individual and social benefit scale during leisure time, while the other side represents
drug use, gambling, and similar activities that are important sources of personal and
social problems and are generally not socially acceptable in all countries in the world.
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
Making an analogy to the sharp edges of the sword, the effect of such activities that
develop on two directions, on individuals and especially on the society can be
explained as being also many sided or severe. The value of leisure increases as long as it
serves to develop human values and it is not abused for activities that dehumanize
people. In a way, the role of leisure time is to regain people the integrity they lost,
through sports, arts, tourism, and many other activities; make them happy, make them
improve, and provide a basis for new life-styles. In addition, leisure time also allows
people to become free from traditional roles and responsibilities imposed by the society
and attain a function to return to the renewed consciousness of their existence. This
allows people to feel lighter, livelier, and more sensible. However, it should also not be
forgotten that the usage of leisure time is not only related to the individual himself, but
also to the social, cultural, economic features of the society. Certain values are created
as a result of good or bad usage of leisure time. When leisure time is used appropriately
and worthily, it allows the individuals to rest; entertain; improve; become creative;
associate; increase academic success; socialize; mature; improve views, area of thoughts,
and knowledge; carry their own responsibilities; live freely; make choices based on their
own desires in using their time, doing work, and studying and thus allows individuals
to find themselves. When used improperly, it results in the acquirement of behaviors
such as bad habits; calmness; looseness; laziness; carelessness; selfishness; lack of
discipline; vagrancy; lack of ideas, views, and emotions; boredom; displeasure;
weariness; nervousness, etc(Gill & Bedini, 2010; Keller, Fleury, & Rogers, 2010; Dupuis,
2008).
Bad usage of leisure time brings along various physical and behavioral
addictions. Among these, Internet and smartphone addictions are one of the most
difficult addictions to control especially in adolescents. Addiction, which expresses a
specific condition, can be defined as not being able to stop or control a behavior or the
use of a substance (Egger and Rauterberg, 1996). Addictions that are not related to a
physical substance can be classified as behavioral addictions (e.g. eating, gaming,
computer, television, shopping, and Internet addiction) (Kim and Kim, 2002).
“ccording to Davis
a healthy use of Internet can be defined as the use of
Internet to reach a desired goal, within a suitable time frame, without feeling any
intellectual or behavioral discomfort. Problematic usage of internet, on the other hand,
is the creation of problems by Internet use in the psychological, social, and cognitive
areas of the individual. There is a linear relationship between the duration of staying in
front of the computer and eating habits, low physical activity, and increase in obesity.
Similarly, it was stated that there is a linear relationship between problematic usage of
Internet
and
depression,
social
isolation,
loneliness,
and/or
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 5 │ 2016
decline
in
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
home/school/work performance. Another important measure in terms of Internet usage
is the intended internet use. The addicting effect of the Internet increases when it is
used for online social activities such as meeting new people, talking with individuals
with similar interests, and chatting Ceyhan,
Siyez and Uz ”aş,
. Official
diagnostic criteria for smartphone addiction do not exist. However based on the
definition of Internet addiction, smartphone addiction has been defined as the overuse
of smartphones to the extent that it disturbs the users daily lives. It has been reported
that smartphone addiction has many characteristics of addiction such as tolerance,
withdrawal symptoms, preoccupation, mood deregulation, craving and loss of control5.
Smartphone addiction shows similarities to Internet addiction in many respects. Yet,
there are also some differences such as the easy portability, real-time Internet access and
easy and direct communication features of smartphones.
In other words, it can be seen that the Internet has started to change the social
structure. One element is our habits during our leisure time. In our day, people spend
an important part of their leisure times on the computer or playing games with their
smartphones or surfing in the Internet (Ögel, 2012). The time spent on the Internet in
this way can be regarded as using leisure time passively.
Intel has carried out the Young Turkey Research with ,
young people aged
13-29 in 29 provinces. According to this research, 8.3 percent of young people in Turkey
go on the Internet when they get up in the morning even before they go to the
bathroom. Again, according to the same research, 4.7 percent of the participants claim
that they go on the Internet before they get out of bed and 1 in 4 go on the internet
before they leave home. 228 out of 330 minutes of the time spent by young people on
computer is spent on the Internet. When we think about the time that is left for the rest
of the day, we can see that the time they actively spend outdoors is very little. In the
Social Media and Youth
research made in
provinces with
thousand and
participants and with the support of the Ministry of Youth and Sports, it was
determined that one out of every 3 young people spend at least 3 hours of their day in
social media.
According to the TSI Information Technologies Household Usage Research
(2015), computer and Internet usage rates of individuals aged between 16- 74 were
54.8% and 55.9%, respectively in April, 2015. These ratios are 64% and 65.8%,
respectively for men and 45.6% and 46.1%, respectively for women. Computer and
Internet usage rates were 53.5% and 53.8%, respectively in 2014. In April 2015, 96.8% of
the households had either mobile phones or smartphones, while the ratio of fixed
phones was 29.6%. During the same period, 25.2% of the households had desktop
computers, 43.2% had mobile computers, and 20.9% had a TV that could connect to the
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 5 │ 2016
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
Internet. When the Internet usage purposes are examined, it can be seen that during the
first quarter of 2015, 80.9% of individuals used the Internet to create a profile on social
media, send messages or share pictures or other content; 70.2% to read online news,
newspapers or journals; 66.3% to search for medical information; 62.1% to upload the
texts, images, pictures, videos, music etc. they have created, to websites and 59.4% to
search for information on goods and services. In the first quarter of 2015, 87.1% of the
individuals from age group 16-74 used the Internet at home. This was followed by
42.5% usage at work; 37.7% usage at homes of relatives and friends; 29.2% usage in
shopping centers, airports, and other places with wireless connection and 10.6% usage
in Internet cafes. While 74.4% of the individuals who used the Internet in the first
quarter of 2015 used mobile phones or smartphones to connect wirelessly out of home
and office, 28.9% used mobile computers (laptops, notebooks, tablets, etc.). These ratios
were 58% and 28.5%, respectively for the same period of 2014. Among Internet users
who used the Internet within the last 3 months, the rate of regular Internet users who
used the Internet almost every day or at least once per week was 94.2% in the first
quarter of 2015.
Adolescence, smartphone usage, life quality
Adolescence is the period during which children transition to maturity. During this
period, children enter a stage of rapid development. Hormonal changes take place in
their bodies during this period. They begin to acquire physical properties that will
allow them become young mothers or fathers. In addition, adolescents experience
changes in emotional, social, and cognitive areas. During this period, adolescents
become more drawn to friend groups and are much prone to peer influence. In this
period, an increase in risky behaviors is observed. As a result of these changes,
identities are shaped leading to the development of an adult (Guerra, Williamson and
Lucas-Molina, 2015).
Urbanization has deprived youngsters of their playgrounds. Streets are being
invaded by vehicles. Buildings have been constructed in every available space in the
city and areas where youngsters can play freely have been reduced. Schoolyards are
being kept closed out of school hours for security reasons. Youngsters whose
playground areas have been reduced prefer more passive activities. Another issue that
has to be emphasized as well is the increase of device displays that children can reach in
their environment. Adolescents have been exposed only to television in the past and
now are exposed to a multitude of device displays including tablets, smartphones,
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
computers, and television. The spread of Internet and the increase of device displays at
home direct the interest of adolescents to these.
Smartphones are popular technological devices, that are capable of processing
more information than other mobile phones and include many features such as Internet
access, multimedia, and navigation in addition to communication use. The primary
difference between plain mobile phones and smartphones is that smartphones provide
easy access to the Internet and various applications that can be downloaded. Because of
these properties, they are becoming widespread among adolescents. On the other hand,
since their playgrounds are reduced, adolescents have resorted to meet their playing
needs in the virtual platform. However, virtual games cannot provide the benefits of
outdoor games. In their research, Arslan et al. (2010) determined that the traditional
play culture and physical activity habits of primary and secondary education students
underwent a change and that these gave way to computer games over time (Arslan,
Yücel and Güllü, 2010, p. 28). As a result, problems such as Internet and technology
addiction have arisen. The spending of adolescents excessive time with devices and the
inclination towards games with violent content have become major concerns for many
families.
In a study conducted in South Korea in 2012, the frequency of smartphone
addiction (8.4%) was observed to be higher than the frequency of Internet addiction
(7.7%). The same study reported that 11.4% of 10-20 year-old individuals and 10.4% of
20-30 year-old individuals suffered from smartphone addiction. It has been argued that
especially the Internet gaming and social networking features of smartphones are
increasingly becoming a problem. The percentage of users of smartphones is rapidly
increasing in the Turkish population. In a 2013 study, the smartphone use rate was
found to be 19% in Turkey. This rapid increase brings about addiction and problematic
usage of smartphones.
All this body of research shows that the ratio of Internet and smartphone use for
recreational purposes is especially high among adolescents and is one of the subjects on
which up-to-date studies are required.
Purpose of the Study
The purpose of this study is to evaluate the relationship between the status of
smartphone use and recreational Internet use by high school students and their
academic success rates, life satisfaction and leisure boredom levels.
H1: There is a positive relationship between leisure boredom and smartphone
and recreational Internet use.
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
H2: The academic success level of high school students varies according to their
status of smartphone and recreational Internet use.
H3: Recreational Internet use and leisure boredom, together, significantly predict
smartphone use by high school students.
H4: There is a negative relationship between life satisfaction levels of students
and smartphone and recreational Internet use.
Method
Population and Sample
The population of the research comprises high school students who study at public
schools in Çankaya county of Ankara. Based on data collection studies, 501
questionnaires have been applied and the number of applicable and valid
questionnaires is 474. Since based on its purpose, the study targeted smartphone using
students, 25 students without smartphones were not included in the study. Therefore,
the sample of the study consists of 439 high school students selected from this universal
set through random sampling. Different demographic information of students is given
in Table 1. Permissions necessary to carry out the study during the fall semester of 20152016 were obtained.
Data Collection Tools
The questionnaire used to collect data is composed of five parts. These are the Personal
Information Form”, ’Smartphone addiction scale’’,
“ddiction Form
“PIINT ,
“ddiction Profile Index Internet
’leisure boredom scale’’ and
’life satisfaction scale’’.
Demographical questions were asked in the personal information form about gender,
age, perceived income, perceived academic success level, perceived leisure time
sufficiency, class of education, etc.
Smartphone Addiction Scale-Short Version (SAS-SV): The SAS-SV, which was
developed by Kwon et al. to measure the risk of smartphone addiction among
adolescents and the Turkish version of which was adapted by Noyan et al. (2015),
consists of 10 items and is assessed with a six-point Likert scale. Scale items are scored
from 1 to 6. Scale scores range between 10 and 60. As the scores obtained from the test
increase, it is assessed that the risk of addiction increases as well. The scale is single
factored and does not have subscales. For the Korean sample, the cut-off value was
stated as 31 for males and 33 for females. Since no clinical trials were carried out in
Turkey, the cut-off value was not determined. The Cronbach's alpha coefficient of SASSV, which consists of ten items, was determined as 0.867.
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
The Addiction Profile Index Internet Addiction Form: 2 questions were selected to
use as a screening form. The combination of the two questions duration of Internet use
and Internet use can cause problems in a person’s life shows high correlation with the
general (APIINT) score (0.82, p 0.01). In the screening form, the sensitivity at the cutoff point for a score of 3.5 is 0.72 and specificity is 0.83 (PPV: 97.5 NPV:75.7).
Leisure boredom scale: The second section consisted of the Leisure Boredom Scale,
and it was used to assess perceptions of boredom in leisure (LBS: Iso-Ahola and
Weissinger, 1990). It is a 16 item instrument scored on a 1 to 5 scale; higher numbers
indicate higher levels of boredom. It asks people to indicate how they feel about their
leisure time (i.e., non-work hours). Iso-Ahola and Weissinger (1990) reported alpha
reliability on the total scale ranging from .85 to .88. LBS was added to Turkish literature
in 2014 for high school students after the validity and reliability of the studies were
conducted by Siyez and Soylu. It includes two subscales and a total of 12 items. The first
subscale is perfection which measures students leisure time arrangement and
management skills. The second subscale is motivation and it measures students skills
in taking leisure time effectively. Overall alpha reliability for the LBS was .87. For this
study, the internal consistency coefficient was .85 and the significance level was p<.01.
LBS is a five-point Likert-type scale, whose highest point is 12 and lowest point, 80.
The Satisfaction with Life Scale: To determine participants' levels of life satisfaction,
the Satisfaction with Life Scale developed by Diener, Emmons, Larsen and Griffin
(1985) and adapted into Turkish language by Durak, Durak et al. (2010) was used. The
scale developed by Diener et al. (1985) includes five items. Cronbach's Alpha coefficient
of the scale was calculated to be .87. It was found that the one-factor scale explains 66%
of the variance. The Turkish adaptation of the scale was made by Durak et al. (2010) and
in their adaptation; the confirmatory factor analysis showed that it has a one-factor
good fit index. Cronbach's Alpha coefficient of the scale in the Turkish adaptation was
calculated as .81. For this study, Cronbach's Alpha coefficient value was found to be .77.
Analysis of data
Frequency and percentage calculations were made for the demographics of the research
group. The distributions of the variables according to the groups were examined, and
evaluating the normality of the distributions and the homogeneity of the variances, it
was concluded that the distributions did exhibit parametric quality. In order to test
whether there was a significant difference between smartphone and recreational
Internet use of high school students according to perceived academic success levels,
One-Way ANOVA test was applied. When multiple variables were examined, Scheffe
test was applied in order to determine which groups had significant differences
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
between each other. Pearson Correlation analysis was used to reveal the relations
between participants' scores of smartphone addiction, APIINT, leisure boredom and life
satisfaction. In addition, multiple regression analysis regarding smartphone use during
leisure time was applied. In analysis of the data, the R Project package was used. The
significance level for the statistical analyses was accepted as 0.05.
Table 1: Demographics of the Participants (N=439)
Gender
Male
Female
N
237
202
Perceived Income
Low
Moderate
High
Very Insufficient
Insufficient
Moderate
Sufficient
Very Sufficient
31
218
190
97
154
106
65
17
7
49.7
43.3
22.1
35.1
24.1
14.8
3.9
Very bad
Bad
Normal
Good
Very good
11
73
214
125
16
2.5
16.6
48.7
28.5
3.7
Leisure Time Sufficiency
Perceived Academic
Success Level
%
54.0
46.0
Results
218 of 439 students (49.6%) are Internet addicts (higher than 3.5 points). As mentioned
previously, no cut-off point is available for smartphone use in Turkey. The other results
of the study are presented in the order of the research question and corresponding
hypothesis. The tables that contain results with statistically significant differences are
given below.
H2: The academic success level of high school students varies according to their status of
smartphone and recreational Internet use.
Table 2: ANOVA Results of APIINT scores of students based on their perceived academic
success levels
Perceived Academic
N
x
F
p
11
4.27
5.35
.000*
Success Level
Recreational Internet Use
Very Bad
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
(APIINT)
Bad
73
4.27
Normal
214
3.70
Good
125
3.10
Very Good
16
3.69
Based on the results of ANOVA, which was applied to test whether there was a
significant difference between smartphone use by high school students according to
their perceived academic success levels, no significant difference between smartphone
use by high school students according to their perceived academic success levels was
observed, F(4, 434)= 2.32, p>0.05.
However, significant difference was determined between recreational Internet
use by high school students according to their perceived academic success level
F(4,434)=5.36, p<0.05. According to the Scheffe test, which was carried out in order to
determine which groups had significant differences in academic success levels between
each other, it can be seen that the rate of recreational Internet use by students who
perceive their academic success level as bad is higher than those who perceive their
academic success level as good . In other words, it can be claimed that an excessive
recreational use of Internet has a negative influence on the academic success of
students. It can be claimed that hypothesis-2- was partially proved.
H1: There is a positive relationship between leisure boredom and smartphone and
recreational Internet use.
Table 3: Analysis of the Correlation between Leisure Boredom, Life Satisfaction, Perceived
Leisure boredom
Pearson Correlation
usage
Smartphone
success
Apiint
academic
Perceived
satisfaction
Life
boredom
Leisure
Academic Success, Apiint and Smartphone Usage
1
Sig. (2-tailed)
Life satisfaction
Perceived academic success
Apiint
N
439
Pearson Correlation
-.100*
Sig. (2-tailed)
.037
N
439
439
Pearson Correlation
-.018
.187**
Sig. (2-tailed)
.711
.000
N
439
439
439
Pearson Correlation
.111*
-.158**
-.188**
Sig. (2-tailed)
.020
.001
.000
N
439
439
439
1
European Journal of Physical Education and Sport Science - Volume 2 │ Issue 5 │ 2016
1
1
439
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
Smartphone usage
Pearson Correlation
.338**
-.205**
-.139**
.395**
Sig. (2-tailed)
.00
.000
.004
.000
N
439
439
439
439
1
439
It can be seen that there is a positive and moderate relationship (r=0.40, p<0.01) between
smartphone use and recreational Internet use by high school students. According to
this, it can be claimed that as the degree of recreational Internet use increases,
smartphone addiction increases as well. While it was observed that there was a positive
and moderate relationship between leisure boredom and smartphone use (r=0.39,
p<0.01) by high school students, it was determined similarly, that there was a positive
and weak relationship between leisure boredom and recreational Internet use by
students (r=0.11, p<0.05). In other words, as the leisure boredom level of students
increased, smartphone addiction and recreational Internet use increased as well.
Hypothesis-1- was proved.
H4: There is a negative relationship between life satisfaction levels of students and
smartphone and recreational Internet use.
While a negative and weak relationship was observed between life satisfaction levels of
students and recreational Internet use (r=-0.16, p<0.01), similarly, a negative and weak
relationship was determined between the life satisfaction levels of students and
smartphone use (r=-0.20, p<0.01). In other words, excessive smartphone use and
recreational Internet use have a negative influence on life satisfaction levels of students.
Hypothesis-4- was proved.
H3: Recreational Internet use and leisure boredom, together, significantly predict
smartphone use by high school students
Table 4: Multiple regression analysis regarding smartphone use during leisure time
Variable
B
Standard Error
β
T
p
Binary
Partial
r
r
Fixed
.882
2.880
-
0.306
.760
-
-
Apiint
2.371
0.274
0.362
8.646
.000
0.395
0.360
Leisure boredom
0.561
0.079
0.297
7.095
.000
0.338
0.295
R=0.494
R2=0.244
F(2,438)=70.218
P=.0000
According to the multiple linear regression analysis results, the recreational Internet use
and leisure boredom of students, together, show a moderate and significant
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
relationship with their smartphone use scores, r=0.49, R2=0.24, p<0.01. The
aforementioned variables, together, explain 24% of the variance in smartphone use.
Hypothesis-3- was proved.
Discussion
218 of 439 students (49.6%) are recreational Internet use addicts (higher than 3.5 points).
As mentioned previously, no cut-off point is available for smartphone use in Turkey.
Results show that students are gradually drawn away from active recreational life and
become inclined to smartphone and recreational Internet use in order to overcome
leisure boredom. Such that, according to the TSI 2015 Time Use Survey, the activity for
which individuals allocated the least amount of time in Turkey was sports and nature
sports, with 11 minutes (individuals aged 10 and above). After sports, activities for
which the lowest amount of time was allocated were hobbies and games, with 21
minutes and volunteer work and meetings with 43 points, respectively. Besides this,
when the social activities that they were involved in were examined, it was seen that the
rate of time spent in social media was 33.9% and watching TV ranked first with a rate of
94.6%. These results, which actually show parallelism with the adolescent profile in the
world, are thought-provoking as they were obtained for a period of life in which
adolescents have to gain experience and acquire habits through physical activities.
In addition, these results also support another finding of the study. While a
negative and weak relationship was observed between life satisfaction levels of
students and recreational Internet use (r=-0.16, p<0.01) in the study, similarly, a negative
and weak relationship was determined between the life satisfaction levels of students
and smartphone use. In other words, excessive smartphone use and recreational
Internet use have a negative influence on life satisfaction levels of students. These
findings show that students, actually, experience boredom in their leisure time and
don t know exactly how to manage it. “part from this, recreational activities for
adolescents in cities are quite restricted and most of the time, transportation is
challenging and deterring.
According to Ozdemir (2009), generally, well-kept and safe parks are located in
high-income group neighbourhoods. While on the other hand, parks in regions where
low-income groups reside are not maintained well and consist of green areas that are
constantly exposed to vandalism. The migration of recreational activity areas to closed
and special locations may be directing adolescents towards the easily accessible
recreational Internet use and smartphone use. Based on the finding of the study that
were explained above, we may claim that these conditions influence adolescents
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
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negatively and that adolescents are, at one point, forced to recreational Internet and
smartphone use. On the other hand, it is clear that Internet use, which has reached a
level of addiction, has some harmful effects. Internet addiction leads to emotional,
social and sexual function disorders, psychiatric disorders and anxiety (Shapira et al.
2000), introversion (Young 2007), increase in level of depression (Cao, Su, Liu and Gao
2007; Caplan 2002; Kang 2007; Kraut, Paterson, Lundmark, Kiesler, Mukophadhyay and
Scherlis 1998; Sang, Whang, Lee and Chang 2003; Shapiro, 1999; Young and Rodgers
1998b). Furthermore, recent studies have indicated that Internet addicts gradually
become less interested in social activities (Nie and Erbring 2000; Robin and Cooper
2003; Shapiro 1999), start to exhibit nonfunctional social behaviors (Sang et al. 2003),
have narrowing social environments (Kraut et al. 1998), have daily life problems (Chou
and Hsiao 2000; Young 2007) and have weakening in-family communications (Kraut et
al. 1998; Willoughby 2008). Shortly, Internet addiction might result in social, academic,
familial and professional degenerations (Young 2007). However, the inactive more
lonely adolescents are more likely to become pathological Internet users (Young and
Rodgers 1998a).
One other finding of the study is also consistent with what was mentioned
above. It can be seen that there is a positive and moderate relationship (r=0.40, p<0.01)
between smartphone use and recreational Internet use by high school students.
According to this, it can be claimed that as the degree of recreational Internet use
increases, smartphone addiction increases as well. While it was observed that there was
a positive and moderate relationship between leisure boredom and smartphone use
(r=0.39, p<0.01) by high school students, it was determined similarly, that there was a
positive and weak relationship between leisure boredom and recreational Internet use
by students (r=0.11, p<0.05). In other words, as the leisure boredom level of students
increased, smartphone addiction and recreational Internet use increased as well. One
other finding is also consistent with this. According to the multiple linear regression
analysis results, the recreational Internet use and leisure boredom of students, together,
show a moderate and significant relationship with their smartphone use scores, r=0.49,
R2=0.24, p<0.01. The aforementioned variables, together, explain 24% of the variance in
smartphone use. Perceptions of leisure as boredom are associated with negative effect,
and can be manifested as beliefs that available leisure experiences are not sufficiently
frequent, involving, exciting, varied, or novel (Iso-Ahola and Weissinger, 1990). Leisure
boredom is related to other forms of addiction and has been implicated in deviant
activity involvement, particularly drug use and delinquency (Iso-Ahola & Crowley,
1991). On the other hand, the smartphone allows adolescents, while having not much to
do, to be engaged in a number of activities, such as texting in SMS, gaming, accessing
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
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the Internet, reading online news, shooting and viewing pictures or video, among
others. This is surprising considering that such activities probably occur most often
during leisure time and in leisure settings (Leung, 2007). This situation can direct
adolescents to use smartphones excessively during their leisure times. In addition to
these, it is also observed that as a result of exam stress, adolescents cannot find an
opportunity for sports and active recreational activities and they are also not supported
by their families. Yet, for a healthy society, adolescents have to be active and regard
sports as a part of their life.
Based on the results of ANOVA, which was applied to test whether there was a
significant difference between smartphone use by high school students according to
their perceived academic success levels, no significant difference between smartphone
use by high school students according to their perceived academic success levels was
observed, F(4, 434)= 2.32, p>0.05. However, significant difference was determined
between recreational Internet use by high school students according to their perceived
academic success level F(4,434)=5.36, p<0.05. In other words, it can be claimed that an
excessive recreational use of Internet has a negative influence on the academic success
of students. This connection could be interpreted by the lack of sleep and concentration
due to Internet use patterns (Kubey, Lavin, & Barrows, 2001).There are also studies in
the literature which support this finding. Internet addiciton has been significantly
negatively associated with academic achievement (Yang & Tung, 2007). Yet, most of
these studies are cross-sectional and the causal relation is not clear. Internet addiction
has been shown to be both a predictor (Morahan-Martin & Schumacher, 2000) and an
outcome of poor academic achievement (Huang et al., 2009).Similarly, in a study which
was carried out to determine the relationship between computer games and the
academic success of students, a weak relationship was determined between these. It
was noted that, without considering any other factors, computer games were blamed
for the poor academic performance of students at school [10]. The Turkish Digital
Games Federation has also mentioned the negative effects of recreational Internet use.
According to this, it was claimed that adolescents became asocial as a result of
studying, reading, spending less time for activities like sports, and excessive gaming.
Allocating too much time for gaming can also affect future academic success negatively.
Depending on the game and the game control system, physical problems from obesity
to Carpal Tunnel syndrome may arise. In online games, children are prone to online
threats and also these may lead to poor language development. It is also possible that
some games lead to addiction and the manifestation of tension and stress in children.
Facing excessive gaming related attention-deficit problems is also plausible.
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
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In summary, according to this study, the purpose of which was to assess the
relationship between smartphone and recreational Internet use by high school students
with their academic success levels, life satisfaction, and leisure boredom levels; a
negative and weak relationship was determined between the life satisfaction levels of
students and their recreational Internet and smartphone use status. On the other hand,
while it was observed that smartphone use increased as the degree of recreational
Internet use increased, it was also determined that as leisure boredom of students
increased, their smartphone addiction and use Internet for recreational purpose
increased as well. It is very important that schools and families realize various projects
to prevent this passive form of recreational life that may be considered harmful and
may lead to various disorders, but most importantly may become a habit for students.
Based on the great interest in computer games in our day, researchers are developing
game-based educational designs. Age, gender, and personal characteristics are taken
into consideration in the development process of these. Research shows that online
games lead to very successful results in education and this success is associated with
the entertaining nature of learning through games.
Utilization of urban parks is more a social behavior than an individualistic one
and allows the development of the public sphere. In addition, these areas are preferred
and increase in value owing to benefits such as health, social communication,
psychological relief, improvement of environmental quality, which they provide in the
urban environment. Very few people consider parks as misspent urban areas. Making
these areas usable and accessible for all people from all sections of the society and from
all classes without any gender discrimination is imperative to increase the quality of
urban life, public sphere, and environment (Özdemir, 2009). If these parks are designed
according to the needs of youngsters, they can become alternative recreational areas for
them.
Effective management and allocation of time during after-school hours is
especially important for adolescents because they have more time outside the home
without parental supervision than do younger children (Stattin, Kerr, Mahoney,
Persson, & Magnus-son, 2005). To determine the effects of out-of-school activities on
various social and academic outcomes, researchers have examined patterns of students
out-of-school activities by students characteristics Gross,
Pedersen & Seidman,
2005). South Korea also supports various after-school programs. Korean government
began more actively supporting after-school activities and eventually the 5 school days
policy spread from the major cities to areas across the nation (Ministry of Education &
Human Resources, 2006). Hofferth and Sandberg (2001) also found that reading for
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Beyza Merve Akgül THE REFLECTIONS OF SMARTPHONE USE AND RECREATIONAL USE OF INTERNET BY HIGH SCHOOL
STUDENTS TO LEISURE BOREDOM AND ACADEMIC ACHIEVEMENT
pleasure and having active leisure time have positive effects on achievement and
cognitive tests.
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