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The aim of this study is to assess the effect of tennis technique training and games on reaction times of 10-12 years old boys. For this study, 40 subjects who did not perform any physical activity volunteered. Subjects randomly assigned two groups: Experimental group: 20, control group: 20. The experimental group was subjected to 8 week three days a week and 60 minute per session tennis and education with games training program modified according to relevant age group. The control group did not participate any physical activity. Visual, auditory and mix reaction times were measured by Newtest 1000 reaction timer. Subjects’ reaction times were measured twice before and after training program. SPSS 22.0 package program was used for analysis of the data obtained from the study. Independent Sample T test was used for comparison between groups, and paired samples t test was analyzed at p <0.05 significance level. As a result of the study, there was no difference in the control group, and after eight weeks of tenement-specific games and technical training, the research group revealed significant changes between auditory, visual and mixed reaction times in both hands.
2017 •
Reaction time is one of human abilities that involves in physical activity almost in all sports and it is important factor to winning when an athlete dominate others. Tennis Attack is an interactive 3D video game, which promises to improve response time of, including but not limited to, athletes using entertainment as its vehicle. The aim of the present study was to identify if Tennis Attack can improve the reaction time of the video game player and to explore if a possible improvement on reaction time affects the performance in tennis. The sample is consisted of 42 male undergraduate students. The sample divided into two groups. The first group (N = 20) was the experimental group and the other (N = 22) was the control group. Both groups attended two-hour tennis lessons once a week. All participants, at baseline and at end line, played Tennis Attack in order to examine their reaction time. The experimental group also played Tennis Attack for half an hour 2 times a week, as intervent...
The aim of the presented research was to examine the reaction times of 13-14-years old racket athletes (RAs) (badminton, table tennis, court tennis) and video game players (VGPs). A total of 96 subjects (68 male, 28 female) participated voluntarily in the research. The mean age of the participants was 13.38 0.74 years, body weight was 50.60 1.5 kilograms (kg), stature was 157.42 13.12 centimeters (cm). The individuals who met the criterion of spending at least 10 hours a week by training / playing video games for at least 5 years were called as RAs / VGPs. RT against auditory and visual stimuli were recorded by using a MP36 device (Biopac System, USA). Shapiro-Wilk test was used to evaluate whether continuous variables were normally distributed. Mann-Whitney U-test and Independent Samples "t" test were used for the comparisons of continuous variables between the groups. Pearson and Spearman rank correlation coefficients were used to evaluate the correlations between the continuous variables. Statistical significance level was accepted as p<0.05. SPSS v.21 program was used for statistical analyzes. A statistically significant difference was determined in terms of audiovisual right hand RT (p<0.001) and audiovisual left hand RT (p<0.01) when compared values of VGPs to those of sedentary. However, no statistically significant difference was detected in the audiovisual right-left hand RT values of the VGPs compared to the RAs (p> 0.05). In conclusion, it was determined that the audiovisual hand RT values were similar for the VGPs and RAs.
international federation of physical education, fitness and sports science association
TO STUDY THE RELATIONSHIP BETWEEN REACTION TIME AND SELECTED PSYCHO-PHYSIOLOGICAL VARIABLES AMONGST TABLE TENNIS PLAYERS2022 •
Purpose: The first purpose of the study was to find out the relationship between Independent Variables (heart rate and respiration rate) and Dependent Variable (total reaction time). The second purpose of the research was to study the joint contribution of two independent variables in estimating the dependent variable. The third purpose was to establish a regression equation for predicting the dependent variable based on the independent variable's outcomes. Methodology: 94 moderately physically active students were selected randomly from Delhi city. The mean age of the subjects was 21.45 ± 2.47. The selected variables were measured with the help of suitable standardized tools and apparatus. Multiple linear regression was being used as a statistical measure to study the joint contribution of independent variables in estimating dependent variable. Regression equation was established for predicting the dependent variable based on two independent variables. Findings: The R square value showed that 29.2% (not very high but satisfactorily sufficient) of the variance in the group’s total reaction time can be explained by both heart rate and respiration rate. The changes in total reaction time resulted significantly from the heart rate and respiration rate changes. The null hypothesis, therefore, was rejected, and the alternate hypothesis was accepted. Regression equation: Y (Total reaction time) = 308.461 + .460 * Heart rate) + (.554 * Respiration rate). Keywords: Reaction Time, Heart Rate, Respiration Rate, Relationship
Objectives: Evaluation of the effect of playing Table Tennis(TT) on auditory reaction time (ART) & visual reaction time (VRT) and comparison with age matched healthy control group who are not involved in regular sports activity. Materials and Methods: 30 male table tennis players in age group of 18-30 years and 30 age matched healthy males as controls were included. VRT & ART measurement was done by PC 1000 reaction timer. VRT Measurement: Examiner pressed the START button in first component & subject was instructed to press the STOP button in second component as soon as he saw the light in the instrument. Reaction Time(RT) was recorded for red, green & blue light in msec using Audacity software. ART Measurement: Head phones were connected to second component. Subject was instructed to press the STOP button as soon as he heard the sound (1000 Hz). Data was analysed statistically using students unpaired 't' test. Results: Mean values of VRT in table tennis players was less than controls for red, green & blue colours & the difference was statistically significant (p<0.05). Mean value of ART was significantly (p<0.05) less r in Table Tennis players than controls. Conclusion: Mild enhancement of cognitive function is observed in exercise and sports. Playing Table Tennis is useful to improve eye-hand reaction time, for the improvement of concentration, alertness & cognitive processing.
Sports (Basel, Switzerland)
Examining the Reaction Times of International Level Badminton Players Under 152018 •
This research was conducted to examine the simple visual and auditory reaction times of badminton players of the national teams and to examine the possible effects of reaction-time average values of badminton players under the age of 15 who participated in the fifth International Rumi Child Sport Games. In total, 48 players (male = 24; female = 24) from six countries (Turkey, Azerbaijan, Bulgaria, Macedonia, Serbia, Georgia) participated in the study. Stature, bodyweight, BMI, dominant and non-dominant hand visual and auditory reaction time values of the participants were detected. At the end of the study, it was determined that there were statistically significant differences between the countries in terms of male dominant and non-dominant hand visual reaction values, and male dominant hand auditory reaction values. It was also determined that there were statistically significant differences between the countries in terms of female bodyweight, BMI, dominant and non-dominant hand vi...
International Journal of Physiology, Nutrition and Physical Education
Comparetive study of reaction time among football, handball and basketball players2020 •
A component of timing, the ability to initiate movement and respond to a stimulus, is referred to as reaction time. It is important in many sports and day to day activities. The main purpose of the study was to compare in Reaction Time among Football, Handball and Basketball players. For the purpose of study Fifteen (15) male inter-college and state level players' age ranging from 18 to 25 years were selected from Manipur University on the basis of simple random sampling method. For the analysis of collected data independent F-test was employed where the level of significance was set at 0.05 level of confidence. It was concluded that Handball players are better in Reaction Time ability than the Football and Basketball players. Again Football players are better in Reaction Time ability than Basketball players.
https://www.ijhsr.org/IJHSR_Vol.10_Issue.5_May2020/IJHSR_Abstract.07.html
Effectiveness of Upper Extremity Proprioceptive Training on Reaction Time in Table Tennis PlayersBackground: Table tennis is a dynamic sport and is known to be one of the fastest ball games. It has been proven that table tennis requires a short reaction time for success but there is a lack of evidence on the different types of exercises that can improve reaction time in table tennis players. Objective: To study the effectiveness of upper extremity proprioceptive training on reaction time in table tennis players. Methods: 34 Table tennis players, both males and females in the age group of 7-15 were included in the study. They were divided into two groups: Control Group (n=17) and Experimental Group (n=17) by lottery method. The reaction time of all the players was measured using the ruler drop test. The control group underwent a conventional training whereas the experimental group underwent an additional proprioception training along with conventional training for 6 weeks. The reaction times of the players were measured again at the end of 6 weeks. Results: When compared within the group, the reaction time did not show a significant statistical difference in the Control group (p>0.05) whereas the reaction time significantly decreased in the experimental group (p<0.05). When compared between the groups, reaction time showed a significant statistical difference between the Control and Experimental group (p<0.05) indicating that Experimental group produced a significantly shorter reaction time than the Control group at the end of 6 weeks. Conclusion: This study shows that upper extremity proprioceptive training along with conventional training helps to improve reaction time in table tennis players.
International Journal of Human Movement and Sports Sciences
Effect of Volleyball Training Program to Improve Reaction TimeThis study aims to analyze the difference in the effect of the side shuffle drill and shuffle reaction ball drill training methods on the reaction speed of volleyball athletes. The study is a 2x2 factorial blinded randomized controlled trial. This study was divided into 4 treatment groups, each group (9 athletes) is trained by a trainer who has the same qualifications and in the implementation of the training program 3 times a week training for 18 times with a span of 120 minutes using side shuffle drill and shuffle reaction ball drill and supervised by a trainer coordinator. Trainers who carry out the training program are drawn at random so that all have the opportunity to train one of the four groups. The results showed that there was a significant difference in the effect of side shuffle drill and shuffle reaction ball drill exercises on the reaction rate of volleyball athletes. The shuffle reaction ball drill method has been proven to have a significant effect on increasing the reaction speed of volleyball youth athletes.
The ability to quickly perceive appropriate motor response is essential in the badminton sport under the critical time pressure. This study aimed to evaluate the visual and auditory reaction time, speed, anaerobic power and vertical jump between elite and non-elite badminton athletes. With this purpose, various anthropometric measurements, hexagonal obstacle test, vertical jump test, anaerobic power measurement and auditory and visual reaction time tests were performed to the elite and non-elite athletes. When auditory reaction time, vertical jump and anaerobic power measurements were evaluated, there was no significant difference between the elite and non-elite groups, but it was noticed that there was a significant differences in quickness and visual reaction time in favor of elite athletes. It is also seen that speed and visual reaction time have a positive effect on badminton athletes are able to get to the high performance level in other literature information. For this reason, it has been thought that training programs designed for badminton athletes by considering these physiological parameters and training systems designed to increase the reaction time may be beneficial.
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